Before DragonSpell, on a different continent and a different time,
a young emerlindian’s desperate decision threatens to disrupt the foundation of the world.
Tipper has been caring for her family’s estate for years now, ever since her father disappeared, making a living by selling off his famous artwork. Then she learns that three statues she sold were carved from an ancient foundation stone, and the fabric of her reality is crumbling.
She must free her father and save the world. But she can’t do it alone.
Her ragtag band of adventurers includes Beccaroon, a giant parrot; Bealomondore, an aristocratic young artist; a handsome dragonkeeper prince; the Wizard Fenworth; and the tumanhofer librarian Librettowit. Together they travel through valleys and kingdoms and consort with purveyors of good and agents of evil to find and reunite the missing statues. Will they learn to rely on Wulder’s grace and guidance along the way?
^at least that’s the official summary(printed on the back of the book)
My thoughts: This book goes too into detail, describing things in a long drawn out process. This became tedious and tiring, making me lose interest in the book. I found myself dreading reading it. However I was glad I did. This book had a great plot. It was much easier to digest the second time around. (That’s right… I read it twice.) This book doesn’t stray too far from the typical fantasy/magic genre. It was wizards, magic beings, portals, even a giant talking parrot, and much more. I would recommend it someone who enjoys a trip into a different world–a world of magic, and dragons, and witches…
“I received this book for free from WaterBrook Multnomah Publishing Group for this review”